Dev log #4: The Car

In our recent update, we worked on making the car drivable. In the original version, there wasn't much control over the car at all. With the new features we’ve been using we wanted to make the Car usable and controllable. My name is Tony and as one of the Developers at Evil Tortilla Games, I'm going to be taking you behind the scenes on the Car.

“Vehicles”

With the remake, we’ve really been using our “vehicles” a ton. They serve as a fun and interesting way to spice up most lobbies and provide all sorts of content (Bulldog, Pool Chairs).

CarDev_1.gif

Our vehicles have gone through a few major changes but overall we have them in a very niche position for future “vehicles”. This niche we have in our development allows us to create new vehicles easily and only relies on us creating new attributes for the new vehicle. This allows us to not worry about the movement besides a few values we mess around with and change on our end.

The car

To sum it up, the Car itself runs almost entirely off the same script as the Baby Car, but with a few changes along the lines of weight, handling, jump capabilities, etc.

The main difference is the Car has a method within its script to explode, that will eject all passengers. As well as change the car model to an exploded one, that launches off the doors as well.

CarDev_2.gif

TEsting the community’s ideas

Methods like our vehicle script, allows for a creative and explorative development loop where it’s easy to implement and test new ideas provided by our Community.

The only real-time we put into new items, wind up being based around the implementation of new distinct features of the specific idea. This allows us to dedicate a few days to push out a new idea that we really like, if it's something that catches our eye.

Vroom vroom

I really like how the car turned out. We might change some handling and other small details depending on the community review. Overall I’m very happy with the finished product and hope to see some Babies and Daddies tearing up the front yard!

Tony,
Developer @ Evil Tortilla Games